Marks a processing unit components which will be managed by a BasicProcessingUnitContainer
Declaration Syntax
C# | Visual Basic | Visual C++ | J# |
Members
All Members | Constructors | Methods | Properties | ||
Icon | Member | Description |
---|---|---|
BasicProcessingUnitComponentAttribute()()() | Initializes a new instance of the BasicProcessingUnitComponentAttribute class | |
Equals(Object) |
Returns a value that indicates whether this instance is equal to a specified object.
(Inherited from Attribute.) | |
Finalize()()() |
Allows an Object to attempt to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection.
(Inherited from Object.) | |
GetHashCode()()() |
Returns the hash code for this instance.
(Inherited from Attribute.) | |
GetType()()() |
Gets the Type of the current instance.
(Inherited from Object.) | |
IsDefaultAttribute()()() |
When overridden in a derived class, indicates whether the value of this instance is the default value for the derived class.
(Inherited from Attribute.) | |
Match(Object) |
When overridden in a derived class, returns a value that indicates whether this instance equals a specified object.
(Inherited from Attribute.) | |
MemberwiseClone()()() |
Creates a shallow copy of the current Object.
(Inherited from Object.) | |
Name |
Gets or sets the component's name.
| |
ToString()()() | (Inherited from Object.) | |
TypeId |
When implemented in a derived class, gets a unique identifier for this Attribute.
(Inherited from Attribute.) |