public final class ServerAuthentication extends Object implements InvocationConstraint, Serializable
 Network authentication
 by a server (to a client) is implementation-specific, but typically is also scoped and controlled
 by a Subject. The server subject normally is contained in the Exporter used to export that remote object and is taken from the current thread
 when the exporter is constructed. However, a server might use one subject to control its local
 execution and a different subject to control its network authentication. A server generally must
 have permission (such as AuthenticationPermission) to authenticate
 itself to clients. 
 It is important to understand that specifying
 ServerAuthentication.YES as a requirement does not ensure that a server is to
 be trusted; it does ensure that the server authenticates itself as someone, but it does
 not ensure that the server authenticates itself as anyone in particular. Without knowing who the
 server authenticated itself as, there is no basis for actually trusting the server. The client
 generally needs to specify a ServerMinPrincipal requirement in addition, or else verify
 that the server has specified a satisfactory ServerMinPrincipal requirement for each
 of the methods that the client cares about. 
 Serialization for this class is guaranteed to
 produce instances that are comparable with ==.
ServerMinPrincipal, 
AuthenticationPermission, 
Serialized Form| Modifier and Type | Field and Description | 
|---|---|
| static ServerAuthentication | NODo not authenticate the server to the client, so that the server remains anonymous. | 
| static ServerAuthentication | YESAuthenticate the server to the client. | 
public static final ServerAuthentication YES
public static final ServerAuthentication NO
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